How to create level progression for a game

Table of Contents

Level progression is the invisible hand that guides players through a game’s universe, shaping their experiences, challenges, and triumphs. When executed well, it transforms a series of mechanics into a compelling narrative, keeping players engaged for hours – or even years. So knowing how to create level progression for a game is a pivotal skill for any aspiring game developer.

Designing effective level progression is a nuanced art, given the fact it blends psychology, mathematics, and storytelling. But no worries: today, we will explore how to create level designs that feel intuitive, rewarding, and engaging.

We will discuss strategies to balance difficulty, pace rewards, and leverage player psychology while discovering how tools like iterative design and playtesting refine the process. Let’s get right to it, then!

How to create level progression for a game: understanding the player’s journey

how to create level progression for a game

At its core, level progression is about mapping a player’s journey from novice to mastery. This is, by far, the most important aspect of creating level progression for a game.

This journey must align with the game’s core mechanics and narrative. For example, in the indie masterpiece Celeste, each level introduces new platforming challenges that build on prior skills, ensuring players feel a steady sense of growth.

To replicate this, developers must first define the “arc” of their game. Is it a slow-burn RPG where progression spans dozens of hours or a hyper-casual mobile game with rapid rewards?

A common pitfall is overwhelming players early. Games like Dark Souls avoid this by teaching mechanics through environmental storytelling rather than tutorials. Developers should ask themselves: What skills should players master at each stage? and How can levels reinforce these skills organically?

For deeper insights, we have a deep analysis of player-centric design principles in this other article.

Balancing challenge and skill: the flow state

The concept of “flow,” coined by psychologist Mihaly Csikszentmihalyi, is pivotal. Flow occurs when a player’s skill level matches the challenge presented, creating immersion. Stray too far in either direction – and frustration or boredom follows.

Hollow Knight exemplifies this balance, gradually introducing enemies and platforming sequences that demand precision without feeling insurmountable.

video game level design

To achieve flow, developers can use dynamic difficulty adjustment (DDA). Games like Left 4 Dead modify enemy spawn rates based on player performance, ensuring tension remains high without breaking immersion.

However, DDA must be subtle; players should feel accomplished, not patronized.

Pacing and reward systems

Pacing dictates the rhythm of a game. A well-paced game alternates between high-intensity action and quieter moments, allowing players to process challenges.

The Legend of Zelda Breath of the Wild

For instance, The Legend of Zelda: Breath of the Wild intersperses combat with exploration, puzzle-solving, and resource gathering. Rewards – whether loot, narrative beats, or new abilities – must feel earned and timely.

Psychologically, variable reward schedules (as studied in B.F. Skinner’s operant conditioning experiments) keep players hooked. Mobile games like Candy Crush use this by randomizing rewards, but premium games often tie rewards to skill. A sword unlocked after defeating a boss in God of War feels more meaningful than a random drop.

Iterative design and playtesting

No level progression system is perfect on the first draft. Iterative design – building, testing, refining – is essential. Playtesting reveals blind spots: Are players getting stuck on Level 3? Is the final boss too easy? Indie studios like Supergiant Games (Hades) conduct hundreds of playtests to polish progression.

Tools like Unity’s Timeline or Unreal Engine’s Blueprints help prototype levels rapidly. Analytics tools can track player behavior, highlighting drop-off points. However, quantitative data must complement qualitative feedback. Watching players navigate levels uncovers frustrations that metrics alone might miss.

Modern game engines offer unprecedented flexibility for iterative design. Procedural generation, used in Dead Cells and No Man’s Sky, creates endless variations of levels, though it requires careful balancing. Scripted events, as seen in The Last of Us, offer narrative-driven progression but demand meticulous planning.

Unity Timeline
A game on Unity.

Creating level progression for a game with Main Leaf

Designing level progression is both an art and a science. It demands empathy to understand player psychology, creativity to weave challenges into a cohesive journey, and technical skills to implement systems seamlessly. Whether crafting a minimalist puzzle game or an open-world epic, the principles remain universal: balance, pacing, and iteration.

For developers ready to elevate their game, partnering with experienced creators can transform vision into reality. We here at Main Leaf specialize in bespoke game development, offering expertise in level design, progression systems, and player engagement.

Explore our portfolio to see how we’ve helped studios worldwide craft unforgettable experiences, or contact us to discuss your next project. After all, every great journey begins with a single step – let’s take it together.

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